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Ray Zhou's avatar

Take: auto-battlers are PvP roguelikes

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kevin deng's avatar

I love-hate it when friends introduce it me to a good roguelike... they're soooo addicting. When Balatro came out my close friend almost hesitated giving it to me because he knew I wouldn't be able to put it down.

You touch on one of the big challenges with Roguelikes and almost even most Roguelites which is a mesh of high-skill ceiling and game knowledge that gates reaching the "OP-broken" gameplay of the end-game of each session. As gamers we geek out on the theorycrafting of compounding exponential power and being able to pushback against incredible odds.

This is where I think Habby genuinely succeeds though... is they understood that the larger restriction for mass market adoption is THE TIME REQUIREMENT. A failed run with bad RNG build might cost you 10-15m and even if you are able to complete a successful run for Vampire Survivor or Balatro takes 30-45m. (And that's just for one hit of dopamine... one's never enough)

I can't tell you how many times I've heard friends mention they're sleep deprived from an unrestrained night of Vampire Survivors, but some games like Slay the Spire and Balatro make really smart concessions to provide save states.

So maybe Tip #3 for people trying to make the $1B roguelike, figure out some great afk concessions that can allow us to resume play.

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